Help Mozilla Research by trying out the WebXR viewer, an WebXR-enabled browser for iOS.
Below you will find examples of WebXR experiences. If you are a developer, click the source code links to see how to use WebXR to create your own AR experiences.
Use Three.js to position the Utah Teapot in an augmented reality scene.
A shiny boom box in an environment map
Position boxes in space and receive updated positions using ARKit anchors.
Find anchors by tapping to search for surfaces.
Place animated people on surfaces.
Place a reticle on surfaces.
Place a reticle on surfaces with light estimation.
Place a cube north of the user
Show world sensing data from WebXR.